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Hardcore Gamer Resource Kit
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Hardcore Gamer Resource Kit - Disc 2.iso
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Utils
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UNIX
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UNZIP520
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WIN32
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MAKEFILE.WAT
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1996-04-20
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# WMAKE makefile for Windows 95 and Windows NT (Intel only)
# using Watcom C/C++ v10.5, by Paul Kienitz, last revised 20 Apr 96.
# Makes UnZip.exe, fUnZip.exe, and UnZipSFX.exe.
#
# Invoke from UnZip source dir with "WMAKE -F WIN32\MAKEFILE.WAT [targets]"
# To build with debug info use "WMAKE DEBUG=1 ..."
# To build with no assembly modules use "WMAKE NOASM=1 ..."
#
# Other options to be fed to the compiler can be specified in an environment
# variable called LOCAL_UNZIP.
variation = $(%LOCAL_UNZIP)
# Stifle annoying "Delete this file?" questions when errors occur:
.ERASE
.EXTENSIONS:
.EXTENSIONS: .exe .obj .obx .c .h .asm
# We maintain multiple sets of object files in different directories so that
# we can compile msdos, dos/4gw or pmode/w, and win32 versions of UnZip without
# their object files interacting. The following var must be a directory name
# ending with a backslash. All object file names must include this macro
# at the beginning, for example "$(O)foo.obj".
O = ob32w\ # comment here so backslash won't continue the line
# The assembly hot-spot code in crc_i386.asm is optional. This section
# controls its usage.
!ifdef NOASM
crcob = $(O)crc32.obj
!else # !NOASM
cvars = $+$(cvars)$- -DASM_CRC
# "$+$(foo)$-" means expand foo as it has been defined up to now; normally,
# this Make defers inner expansion until the outer macro is expanded.
crcob = $(O)crc_i386.obj
!endif
# Our object files. OBJS is for UnZip, OBJX for UnZipSFX, OBJF for fUnZip:
OBJS1 = $(O)unzip.obj $(crcob) $(O)crctab.obj $(O)crypt.obj $(O)envargs.obj
OBJS2 = $(O)explode.obj $(O)extract.obj $(O)fileio.obj $(O)globals.obj
OBJS3 = $(O)inflate.obj $(O)list.obj $(O)match.obj $(O)process.obj
OBJS4 = $(O)ttyio.obj $(O)unreduce.obj $(O)unshrink.obj $(O)zipinfo.obj
OBJS = $(OBJS1) $(OBJS2) $(OBJS3) $(OBJS4) $(O)win32.obj
OBJX1 = $(O)unzip.obx $(crcob) $(O)crctab.obx $(O)crypt.obx $(O)extract.obx
OBJX2 = $(O)fileio.obx $(O)globals.obx $(O)inflate.obx $(O)match.obx
OBJX3 = $(O)process.obx $(O)ttyio.obx
OBJX = $(OBJX1) $(OBJX2) $(OBJX3) $(O)win32.obx
OBJF1 = $(O)funzip.obj $(crcob) $(O)cryptf.obj $(O)globalsf.obj
OBJF = $(OBJF1) $(O)inflatef.obj $(O)ttyiof.obj
UNZIP_H = unzip.h unzpriv.h globals.h win32\w32cfg.h
# Now we have to pick out the proper compiler and options for it.
cc = wcc386
link = wlink
asm = wasm
# Use Pentium timings, register args, static strings in code, max strictness:
cflags = -bt=NT -5r -zt -zq -wx -we
aflags = -bt=NT -mf -3 -zq
lflags = sys NT
cvars = $+$(cvars)$- -DWIN32 $(variation)
avars = $+$(avars)$- $(variation)
# Specify optimizations, or a nonoptimized debugging version:
!ifdef DEBUG
cdebug = -od -d2
cdebux = -od -d2
ldebug = d w all op symf
!else
cdebug = -s -oeilrt -zp4
cdebux = -s -oeilrs
# note: -ol+ does not help. -oa helps slightly but might be dangerous.
ldebug = op el
!endif
# How to compile sources:
.c.obx:
$(cc) $(cdebux) $(cflags) $(cvars) -DSFX $< -fo=$@
.c.obj:
$(cc) $(cdebug) $(cflags) $(cvars) $< -fo=$@
# Here we go! By default, make all targets:
all: UnZip.exe fUnZip.exe UnZipSFX.exe
# Convenient shorthand options for single targets:
u: UnZip.exe .SYMBOLIC
f: fUnZip.exe .SYMBOLIC
x: UnZipSFX.exe .SYMBOLIC
UnZip.exe: $(OBJS)
$(link) $(lflags) $(ldebug) name $@ file {$(OBJS)}
UnZipSFX.exe: $(OBJX)
$(link) $(lflags) $(ldebug) name $@ file {$(OBJX)}
fUnZip.exe: $(OBJF)
$(link) $(lflags) $(ldebug) name $@ file {$(OBJF)}
# Source dependencies:
# generic (UnZip, fUnZip):
$(O)crc32.obj: crc32.c $(UNZIP_H) zip.h
$(O)crctab.obj: crctab.c $(UNZIP_H) zip.h
$(O)crypt.obj: crypt.c $(UNZIP_H) zip.h crypt.h ttyio.h
$(O)envargs.obj: envargs.c $(UNZIP_H)
$(O)explode.obj: explode.c $(UNZIP_H)
$(O)extract.obj: extract.c $(UNZIP_H) crypt.h
$(O)fileio.obj: fileio.c $(UNZIP_H) crypt.h ttyio.h ebcdic.h
$(O)funzip.obj: funzip.c $(UNZIP_H) crypt.h ttyio.h tables.h
$(O)globals.obj: globals.c $(UNZIP_H)
$(O)inflate.obj: inflate.c inflate.h $(UNZIP_H)
$(O)list.obj: list.c $(UNZIP_H)
$(O)match.obj: match.c $(UNZIP_H)
$(O)process.obj: process.c $(UNZIP_H)
$(O)ttyio.obj: ttyio.c $(UNZIP_H) zip.h crypt.h ttyio.h
$(O)unreduce.obj: unreduce.c $(UNZIP_H)
$(O)unshrink.obj: unshrink.c $(UNZIP_H)
$(O)unzip.obj: unzip.c $(UNZIP_H) crypt.h version.h consts.h
$(O)zipinfo.obj: zipinfo.c $(UNZIP_H)
# UnZipSFX variants:
$(O)crc32.obx: crc32.c $(UNZIP_H) zip.h
$(O)crctab.obx: crctab.c $(UNZIP_H) zip.h
$(O)crypt.obx: crypt.c $(UNZIP_H) zip.h crypt.h ttyio.h
$(O)extract.obx: extract.c $(UNZIP_H) crypt.h
$(O)fileio.obx: fileio.c $(UNZIP_H) crypt.h ttyio.h ebcdic.h
$(O)globals.obx: globals.c $(UNZIP_H)
$(O)inflate.obx: inflate.c inflate.h $(UNZIP_H)
$(O)match.obx: match.c $(UNZIP_H)
$(O)process.obx: process.c $(UNZIP_H)
$(O)ttyio.obx: ttyio.c $(UNZIP_H) zip.h crypt.h ttyio.h
$(O)unzip.obx: unzip.c $(UNZIP_H) crypt.h version.h consts.h
# Special case object files:
$(O)win32.obj: win32\win32.c $(UNZIP_H)
$(cc) $(cdebug) $(cflags) $(cvars) win32\win32.c -fo=$@
$(O)win32.obx: win32\win32.c $(UNZIP_H)
$(cc) $(cdebux) $(cflags) $(cvars) -DSFX win32\win32.c -fo=$@
$(O)crc_i386.obj: win32\crc_i386.asm
$(asm) $(aflags) $(avars) win32\crc_i386.asm -fo=$@
# Variant object files for fUnZip:
$(O)cryptf.obj: crypt.c $(UNZIP_H) zip.h crypt.h ttyio.h
$(cc) $(cdebug) $(cflags) $(cvars) -DFUNZIP crypt.c -fo=$@
$(O)globalsf.obj: globals.c $(UNZIP_H)
$(cc) $(cdebug) $(cflags) $(cvars) -DFUNZIP globals.c -fo=$@
$(O)inflatef.obj: inflate.c inflate.h $(UNZIP_H) crypt.h
$(cc) $(cdebug) $(cflags) $(cvars) -DFUNZIP inflate.c -fo=$@
$(O)ttyiof.obj: ttyio.c $(UNZIP_H) zip.h crypt.h ttyio.h
$(cc) $(cdebug) $(cflags) $(cvars) -DFUNZIP ttyio.c -fo=$@
# Unwanted file removal:
clean: .SYMBOLIC
del $(O)*.ob?
cleaner: clean .SYMBOLIC
del UnZip.exe
del fUnZip.exe
del UnZipSFX.exe